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Text File  |  1995-10-29  |  268b  |  8 lines

  1. if rollover(7) then 
  2.     set the castNum of sprite 6 to the number of cast "GlowB1"
  3.     updateStage
  4.     set the castNum of sprite 6 to the number of cast "Shiten"
  5.   else set the castNum of sprite 6 to the number of cast "Shiten"
  6. end if
  7.   chcur
  8.   go to the frame